Yin gyaran mota a cikin 3ds Max

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3ds Max shiri ne wanda ake amfani dashi don yawancin ayyukan kirkira. Tare da shi, duka abubuwan gani na abubuwan kayan gini, da kuma zane mai ban dariya da bidiyon da aka tsara. Bugu da ƙari, 3D Max yana ba ku damar yin ƙirar girma na kusan-uku na kusan kowane rikitarwa da matakin daki-daki.

Yawancin ƙwararrun masana da ke da alaƙa a cikin zane-zane mai hoto uku, suna ƙirƙirar ƙirar motoci ingantattu. Wannan aiki ne mai ban sha'awa, wanda, a hanyar, na iya taimaka muku samun kuɗi. Fitattun abubuwan ƙirar mota suna da buƙata a tsakanin masu kallo da kamfanonin masana'antar bidiyo.

A cikin wannan labarin za mu san tsarin aiwatar da ƙirar mota a cikin 3ds Max.

Zazzage sabon samfurin 3ds Max

Tsarin mota a cikin 3ds Max

Tushen kayan abu

Bayani mai amfani: Hotkeys a cikin 3ds Max

Kun yanke shawarar motar da kuke so ku simintin. Don yin ƙirar ku kamar yadda yake kusa da na asali, nemo kan Intanet ainihin zane na tsinkayen motar. A kansu za ku yi simintin dukkan bayanan motar. Bugu da kari, adana adadin hotuna na motar kamar yadda zai yiwu domin tabbatar da samfurinka tare da asalin.

Kaddamar da 3ds Max kuma saita zane azaman asalin don kwaikwayon. Createirƙiri sabon abu a cikin editan abu kuma sanya zane a matsayin taswira mai yaxuwa. Zana wani Jirgin sama kuma sanya sabon abu a ciki.

Kula da girman girman girman zane. Modeling na abubuwa koyaushe ana yin shi a sikelin 1: 1.

Yin gyaran jiki

Lokacin ƙirƙirar jikin motar, babban aikinku shine yin ƙirar polygonal raga wanda ke nuna saman jikin. Abin sani kawai kuna buƙatar sauƙaƙe dama da hagu na jiki. Sannan sanya mai gyaran Symmetry a ciki kuma halifofin motar zasu zama mai daidaituwa.

Irƙirar jiki shine mafi sauki don farawa tare da ƙwanƙwaran ƙafafun ƙafa. Toolauki kayan aiki na Cylinder kuma zana shi don dacewa da ƙwanƙwarar motar ta gaban. Maida abu zuwa Edable Poly, to, ta amfani da umarnin "Saka", ƙirƙiri fuskokin ciki da share ƙarin polygons. Da kanka daidaita abubuwan da aka haifar a ƙarƙashin zane. Sakamakon ya kamata ya kasance kamar yadda a cikin allo.

Hada maki zuwa cikin abu daya ta amfani da kayan '' Haɗa '' kuma haɗa fuskokin da sigar “Bridge”. Matsar da maki grid don maimaita geometry na motar. Don tabbatar da cewa abubuwan basu wuce saman jirgin su ba, yi amfani da jagorar '' Edge '' a cikin menu na gyaran raga.

Amfani da kayan aikin 'Haɗa' da '' Hanzarin madauki '', yanke grid don gefenta su kasance a gaban ƙwanƙwaran ƙofofin, sills da abubuwan iska.

Zaɓi matsanancin gefan sakamakon kuma kwafe su ta riƙe maɓallin Maɓallin Shiaura. ta wannan hanyar, ana samun ƙarin na jikin motar. Motsa fuskoki da grid maki a cikin daban-daban yanayi haifar da tarago, kaho, damina da rufin mota. Hada maki tare da zane. Yi amfani da kayan gyaran murfin turbosmooth don ƙyalƙyashe raga.

Hakanan, ta yin amfani da kayan aikin polygon, sassan filastik, gilashin bango na gani, ringin ƙofa, bututu mai ɓoye da kuma gurnetin haya.

Lokacin da jiki ya kasance cikakke shirye, ba shi kauri tare da mai gyaran wuta na Shell kuma yi simintin ƙarar ciki don kar motar ta bayyana.

An ƙirƙiri windows windows ta amfani da kayan aiki na layi. Abubuwan Nodal suna buƙatar haɗe tare da gefuna na buɗewa da hannu kuma amfani da mai saitin Surface.

Sakamakon duk ayyukan da aka yi, ya kamata ku sami wannan jikin:

Aboutarin bayani game da tallan kayan polygon: Yadda za a rage adadin polygons a cikin 3ds Max

Model na Gas

Kirkirar fitilolin mota sun kunshi matakai uku ne - yin zanen kaya, kai tsaye, na na'urori masu amfani da hasken wuta, fitilar haske a sarari da bangare na ciki. Yin amfani da zane da hotunan motar, ƙirƙirar fitilu ta amfani da "Edable Poly" wanda aka gina akan silinda.

An ƙirƙiri saman fitilolin ta amfani da kayan aiki na neaura, an canza shi zuwa grid. Breakarye grid tare da kayan aiki Haɗa kuma motsa dige don su samar da farfajiya. Hakazalika, ƙirƙiri ƙwanƙwarar murfin ciki.

Yin tallan Kawa

Kuna iya fara yin tallan ƙafafun daga diski. An kirkiro shi bisa tushen silima. Sanya shi yawan fuskoki 40 kuma juya shi zuwa raga mai motsi na polygon. Za a tsara matattarar kuɗaɗen daga polygons waɗanda ke yin murfin silinda. Yi amfani da umarnin rarshe don matsi fitar da diski na ciki.

Bayan ƙirƙirar raga, sanya mai gyaran Turbosmooth a cikin abu. Haka kuma, ƙirƙirar ciki na faifan tare da kwayoyi masu hawa.

An ƙirƙirar taya na ƙafafun ne ta hanyar misalin tare da faifai. Da farko, kuna buƙatar ƙirƙirar Silinda, amma akwai wadatattun sassan takwas. Yin amfani da umarnin Insert, ƙirƙirar rami a cikin taya kuma sanya shi Turbosmooth. Sanya shi daidai a kusa da diski.

Don ingantaccen gaskiya, yi amfani da tsarin birki a cikin ƙafafun. Da zaran, zaku iya ƙirƙirar ciki na motar, abubuwan da zasu iya ganuwa ta windows.

A ƙarshe

A cikin girman labarin daya, yana da wuya a bayyana tsarin rikitarwa na samfurin polygonal samfurin mota, sabili da haka, a ƙarshe, muna gabatar da wasu ka'idoji na gaba ɗaya don ƙirƙirar motar da abubuwan ta.

1. Koyaushe ƙara fuskoki kusa da gefuna daga abubuwan don alƙarin ya zama maras kyau saboda laushi.

2. A cikin abubuwanda suke da alaƙa da laushi, kada a bada izinin polygons tare da maki biyar ko fiye. Guda uku-huɗu da maki huɗu suna da kyau smoothed.

3. Sarrafa yawan maki. Lokacin da aka zaba, yi amfani da Weld don haɗa su.

4. Rage abubuwa da suka yi hadaddun zuwa bangarori da yawa kuma yi koyi da su daban-daban.

5. Lokacin motsa maki a cikin farfajiya, yi amfani da Jagorar Edge.

Karanta akan gidan yanar gizon mu: Shirye-shiryen 3D don yin tallan kayan 3D

Don haka, a cikin sharuddan gabaɗaya, tsarin aiwatar da samfurin mota yana kama. Fara aiwatar dashi kuma zaku ga yadda wannan aikin zai kayatar.

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