Shirye-shiryen ƙirƙirar wasannin 2D / 3D. Yadda ake ƙirƙirar wasa mai sauƙi (misali)?

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Sannu.

Wasanni ... Waɗannan ɗayan shirye-shiryen mashahuri ne waɗanda yawancin masu amfani ke siyan kwamfyutoci da kwamfyutoci. Wataƙila, PC ba za ta zama sananne ba idan babu wasannin akan su.

Kuma idan a baya don ƙirƙirar wasa ya wajaba a sami ilimi na musamman a fagen shirye-shirye, ƙirar zane, da sauransu - yanzu ya isa ya karanci wasu editan edita. Yawancin editoci, a hanyar, suna da sauki kuma har ma da mai amfani da novice za su iya tantance su.

A cikin wannan labarin, Ina so in taɓa kan irin waɗannan mashahtan editocin, da kuma kan misalin ɗayansu don bincika mataki-mataki na ƙirƙirar wasu wasanni masu sauƙi.

 

Abubuwan ciki

  • 1. Shirye-shiryen ƙirƙirar wasannin 2D
  • 2. Shirye-shiryen ƙirƙirar wasannin 3D
  • 3. Yadda ake ƙirƙirar wasan 2D a cikin editan Game Maker - mataki-mataki

1. Shirye-shiryen ƙirƙirar wasannin 2D

Ta hanyar 2D - fahimtar wasanni biyu-girma. Misali: tetris, cat-fisherman, pinball, wasanni daban-daban, da sauransu.

Misali 2D wasan. Wasan Katin: Solitaire

 

 

1) Makerin Wasanni

Shafin mai haɓakawa: //yoyogames.com/studio

Tsarin ƙirƙirar wasa a Game Maker ...

 

Wannan shi ne ɗayan editoci mafi sauƙi don ƙirƙirar ƙananan wasanni. Edita an yi shi da inganci: yana da sauƙi a fara aiki a ciki (komai na bayyane cikin ƙwarewa), a lokaci guda akwai manyan damar don gyara abubuwa, ɗakuna, da sauransu.

Yawancin lokaci a cikin wannan edita suna yin wasanni tare da manyan ra'ayi da kuma platformers (kallon gefen). Don ƙarin ƙwararrun masu amfani (waɗanda waɗanda ke ƙwarewa sosai a cikin shirye-shirye) akwai fasali na musamman don saka rubutun da lambar.

Ya kamata a lura da sakamako iri-iri da ayyuka waɗanda za a iya saitawa don abubuwa daban-daban (haruffa masu zuwa) a cikin wannan edita: lambar tana da ban mamaki kawai - fiye da fewari ɗari!

 

2) Gina 2

Yanar Gizo: //c2community.ru/

 

Maƙallin wasan zamani (a ma'anar ma'anar kalmar) wanda ya ba da damar ko da masu amfani da PC na novice don yin wasannin zamani. Haka kuma, Ina so in jaddada cewa tare da wannan shirye-shiryen wasannin za a iya sanya su don dandamali daban-daban: IOS, Android, Linux, Windows 7/8, Mac Desktop, Yanar gizo (HTML 5), da sauransu.

Wannan maginin ya yi kama da mai ƙirar Game - a nan ma kuna buƙatar ƙara abubuwa, sannan a tsara musu halaye (ƙa'idodi) a kansu kuma ƙirƙirar abubuwan da suka faru daban-daban. An gina edita ne a kan ka'idar WYSIWYG - i.e. Nan da nan za ku ga sakamakon yayin ƙirƙirar wasan.

An biya shirin, kodayake don farawa za'a sami wadataccen sigar kyauta. An bayyana bambanci tsakanin nau'ikan daban-daban a shafin mai haɓaka.

 

2. Shirye-shiryen ƙirƙirar wasannin 3D

(3D - wasanni uku-girma)

1) 3D RAD

Yanar Gizo: //www.3drad.com/

Ofaya daga cikin masu ƙirar mafi arha a cikin tsarin 3D (don mutane da yawa masu amfani, ta hanyar, sigar kyauta, wanda ke da ƙuntatawa na watanni 3, ya isa).

3D RAD shine mafi sauƙin ginawa don koyo, shirye-shirye ba lallai ba ne, sai dai kawai don tsara abubuwan daidaita abubuwa yayin hulɗa daban-daban.

Mafi shahararren tsarin wasan da aka kirkira tare da wannan injin yana tsere. Af, hotunan kariyar kwamfuta da ke sama sun tabbatar da wannan kuma.

 

2) Hadin kai 3D

Shafin mai haɓakawa: //unity3d.com/

Babban kayan aiki mai mahimmanci kuma cikakke don ƙirƙirar wasanni masu mahimmanci (Ina neman afuwa ga karatun). Zan bayar da shawarar sauya shi bayan nazarin wasu injuna da masu zanen kaya, i.e. tare da cikakken hannu.

Kunshin Unity 3D ya hada da injiniya wanda ke ba da cikakken damar DirectX da OpenGL. Hakanan a cikin arsenal na shirin ikon yin aiki tare da samfuran 3D, aiki tare da inuwa, inuwa, kiɗa da sauti, babban ɗakin karatu na rubutun don daidaitattun ayyuka.

Wataƙila kawai ɓarkewar wannan kunshin shine buƙatar ilimin shirye-shirye a C # ko Java - ɓangaren lambar dole ne a kara a cikin "yanayin manual" yayin tattarawa.

 

3) NeoAxis Game Engine SDK

Shafin mai haɓakawa: //www.neoaxis.com/

Yanayin haɓaka kyauta don kusan kowane wasa na 3D! Tare da taimakon wannan hadadden, zaku iya yin tsere, da masu harbi, da arcades tare da adventures ...

Ga Injin Game SDK na cibiyar sadarwa, akwai ƙarin ƙari da haɓaka don ayyuka masu yawa: misali, mota ko kimiyyar jirgin sama. Tare da ɗakunan karatu masu iya magana, ba kwa kwa buƙatar ƙwarewar ilimin yarukan shirye-shirye!

Godiya ga dan wasa na musamman da aka gina a cikin injin, wasannin da aka kirkira a ciki za a iya buga su a cikin mashahurai mashahurai: Google Chrome, FireFox, Internet Explorer, Opera da Safari.

Game Game da SDK an rarraba shi azaman injin kyauta don cigaban kasuwanci.

 

3. Yadda ake ƙirƙirar wasan 2D a cikin editan Game Maker - mataki-mataki

Mai yin wasa - Mashahurin edita ne don ƙirƙirar wasannin 2D mai rikitarwa (kodayake masu haɓaka suna da'awar cewa zaku iya ƙirƙirar wasanni a ciki kusan kowane irin rikitarwa).

A cikin wannan karamin misalin, Ina so ne a nuna mini karamin mataki-mataki-don tsara wasannin. Wasan zai zama mai sauqi: halayen Sonic za su zagaye allon suna kokarin tattara koren kore ...

Farawa tare da ayyuka masu sauƙi, ƙara sabbin abubuwa da sababbin abubuwa a hanya, wa ya sani, wataƙila wasanku zai zama babban bugawa na lokaci! Burina a wannan labarin shine kawai in nuna inda zan fara, saboda farkon shine mafi wuya ga yawancin…

 

Game blanks

Kafin ka fara ƙirƙirar kowane wasa, kana buƙatar yin abubuwa masu zuwa:

1. Don ƙirƙirar halayen wasan sa, abin da zai yi, inda zai kasance, yadda ɗan wasan zai sarrafa shi, da dai sauransu.

2. Createirƙiri hotunan halayen ku, abubuwan da zai yi hulɗa da su. Misali, idan kana da beyar da ke dauke apples, to akwai bukatar a kalla hotuna biyu: bear da apples nasu. Hakanan kuna iya buƙatar asalin: babban hoto akan abin da aikin zai gudana.

3. Createirƙira ko kwafa sautunan don haruffanka, waƙar da za a buga a wasan.

Gabaɗaya, kuna buƙatar: tattara duk abin da zai zama dole don ƙirƙirar. Koyaya, zai yuwu daga baya don kara wa aikin da ke gudana na wasan duk abinda aka manta ko aka bar shi nan gaba ...

 

Mataki-mataki kafa wani karamin-game

1) Abu na farko da yakamata ayi shine kara turaruka zuwa haruffanmu. Don yin wannan, kwamitin kula da shirin yana da maɓallin musamman a cikin fuskar fuska. Danna shi don ƙara sprite.

Button don ƙirƙirar sprite.

 

2) A cikin taga da ke bayyana, danna maɓallin saukarwa don sprite, sannan ƙayyade girmansa (idan ya cancanta).

Rufe rubutu.

 

 

3) Sabili da haka, kuna buƙatar ƙara duk alan ku zuwa aikin. A halin da nake ciki, ya juya sp Sp 5 5: Sonic da launuka masu launuka: da'irar kore, ja, ruwan lemo da launin toka.

Sprites a cikin aikin.

 

 

4) Na gaba, kuna buƙatar ƙara abubuwa a cikin aikin. Abu abu muhimmi ne a cikin kowane wasa. A cikin Game Maker, abu wani ɓangare ne na wasa: misali, Sonic, wanda zai motsa akan allo ya dogara da maɓallan da ka latsa.

Gabaɗaya, abubuwa abubuwa ne masu rikitarwa kuma ba zai yiwu a bayyana shi a ka'idar ba. Yayinda kake aiki tare da editan, zaku zama masu sabawa da babban tarin abubuwan abubuwan abubuwa waɗanda Game Maker yayi muku.

A hanyar, ƙirƙirar abu na farko - danna maɓallin "Obara Abubuwan" .

Wasan Makaranta Dingara abu.

 

5) Na gaba, an zaɓi sprite don ƙara abu (duba hotunan allo a ƙasa, hagu + saman). A halin da nake ciki, halayen Sonic ne.

Sa’annan an yi rijistar abubuwan da suka faru don abu: ana iya samun adadi da yawa, kowane taron shine halayen abunka, motsinsa, sautuna masu alaƙa da shi, sarrafawa, tabarau, da sauran halayen wasan.

Don ƙara abin da ya faru, danna maɓallin tare da sunan iri ɗaya - sannan a cikin ɓangaren dama zaɓi aikin don taron. Misali, matsar a sama da a tsaye lokacin da kake latsa maɓallin kibiya .

Dingara abubuwan da suka faru ga abubuwa.

Wasan Makaranta An ƙara abubuwan 5 don abu Sonic: motsa hali a cikin daban-daban lokacin latsa maɓallin kibiya; da ƙarin yanayin da aka ƙayyade lokacin da ƙetare iyakar yankin wasa.

 

Af, za a iya samun abubuwa da yawa: a nan Game Maker ba ƙaramin abu bane, shirin zai ba ku abubuwa da yawa:

- Aikin motsa halayyar: saurin motsi, tsalle, ƙarfi, da dai sauransu.

- rufe kan aikin kiɗa tare da ayyuka daban-daban;

- bayyanar da share halayyar (abu), da sauransu.

Mahimmanci! Ga kowane abu a cikin wasan kana buƙatar yin rajistar abubuwan da suka faru. Morearin abubuwan da suka faru na kowane abu da ka yi rajista, mafi m kuma tare da manyan damar wasan zai juya. A manufa, ba tare da sanin abin da wannan ko waccan taron zai yi musamman ba, zaku iya horarwa ta hanyar kara su da kuma lura da yadda wasan ke gudana bayan hakan. Gabaɗaya, babban filin don gwaji!

 

6) Lastarshe kuma ɗayan mahimman ayyukan shine ƙirƙirar ɗaki. Daki wani irin mataki ne na wasan, matakin da abubuwanka zasu yi ma'amala dasu. Don ƙirƙirar irin wannan ɗakin, danna maɓallin tare da alamar mai zuwa: .

Dingara ɗaki (matakin wasan).

 

A cikin dakin da aka ƙirƙira, ta amfani da linzamin kwamfuta, zaku iya shirya abubuwanmu a matakin. Saita asalin wasan, saita sunan wasan wasan, saita nau'ikan, da sauransu Gaba ɗaya, filin horo gaba ɗaya don gwaje-gwaje da aiki akan wasan.

 

7) Don fara wasan da ya haifar - latsa maɓallin F5 ko a menu: Run / farawa na al'ada.

Gudun sakamakon wasan.

 

Maƙallin Wasan zai buɗe taga wasa a gabanka. A zahiri, zaku iya kallon abin da kuka yi, gwaji, wasa. A halin da nake ciki, Sonic na iya motsawa dangane da keystrokes a kan keyboard. A irin karamin-game (eh, amma akwai wasu lokuta lokacin da farin digo ke gudana a kan allo mai ban mamaki ya haifar da mamaki da sha'awar mutane ... ).

Sakamakon wasan ...

 

Haka ne, hakika, sakamakon wasan shine na yau da kullun kuma mai sauqi ne, amma misalin halittar sa bayyananne ne. Arin gwaji da aiki tare da abubuwa, fatalwa, sauti, asalinsu da ɗakuna - zaku iya ƙirƙirar wasa mai kyau 2D. Don ƙirƙirar irin waɗannan wasannin 10-15 shekaru da suka gabata ya zama dole don samun ilimi na musamman, yanzu ya isa ya sami damar juya linzamin kwamfuta. Ci gaba!

Tare da mafi kyau! Kyakkyawan gini-game da kowa ...

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