Yadda ake amfani da Komfuta 3D

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Yau Compass 3D shine ɗayan mashahuran shirye-shiryen da aka tsara don ƙirƙirar zane 2D da samfuran 3D. Yawancin injiniyoyi suna amfani da shi don haɓaka tsare-tsaren gine-gine da kuma dukkanin wuraren gine-gine. Hakanan ana amfani dashi sosai don ƙididdigar injiniya da sauran dalilai makamantan su. A mafi yawancin lokuta, tsarin 3D na farko wanda aka tsara ta mai shirye-shirye, injiniya, ko magini shine Compass 3D. Kuma duk saboda amfani da shi ya dace sosai.

Yin amfani da Komputa na 3D yana farawa da kafuwa. Ba ya ɗaukar lokaci mai yawa kuma madaidaici ne. Ofaya daga cikin manyan ayyukan shirin Komputa 3D shine mafi yawan zane a cikin tsarin 2D - kafin wannan duka an yi akan Whatman, kuma yanzu akwai Komfuta 3D don wannan. Idan kana son koyon yadda ake zana a cikin 3D, karanta wannan umarnin. Hakanan an bayyana tsarin shigarwa na shirin a can.

Da kyau, a yau zamuyi la’akari da ƙirƙirar zane a cikin Komfuta na 3D.

Zazzage sabon saiti na Komputa 3D

Ingirƙira Fraauna

Baya ga cikakken zane, a cikin 3D, za ku iya ƙirƙirar sassan abubuwa guda ɗaya a cikin 2D. Theungiyoyin sun bambanta da zane a cikin cewa ba shi da samfuri don Whatman kuma gabaɗaya ba ana nufin kowane aikin injiniyan ba. Wannan, zaku iya faɗi, ƙasa horo ko ƙasa horo don mai amfani zai iya ƙoƙarin zana wani abu a cikin 3D 3D. Kodayake gungun za a iya tura shi zuwa zane kuma ana amfani dashi don warware matsalolin injiniya.

Don ƙirƙirar guntu, lokacin da kuka fara shirin, dole ne danna kan "Createirƙiri sabon takaddar" maɓallin kuma zaɓi abin da ake kira "Yankan" a cikin menu wanda ya bayyana. Bayan haka, danna "Ok" a cikin taga.

Don ƙirƙirar guntu, amma don zane, akwai kayan aiki na musamman. Yana kasancewa koyaushe akan hagu. Wadannan sassan akwai:

  1. Geometry Yana da alhakin duk abubuwan da ke cikin lissafi waɗanda za a yi amfani da su a nan gaba lokacin ƙirƙirar guntu. Waɗannan duk nau'ikan layi ne, zagaye, guntun layin da sauransu.
  2. Girma. An tsara don auna sassa ko ginin gaba ɗaya.
  3. Zane-zane. An tsara don sakawa cikin yanki, tebur, tushe ko wasu abubuwan ƙira. A kasan wannan sakin layi wani abu ake kira "Tsarin Tsarin Ginin." An tsara wannan abun don aiki tare da nodes. Amfani da shi, zaku iya saka ƙarin sifofi kamar, ƙira na rukuni, lambar sa, alama da sauran fasali.
  4. Gyarawa Wannan abun yana baka damar matsar da wani sashin guntun, juya shi, sanya shi girma ko karami, da sauransu.
  5. Sasantawa. Amfani da wannan abun, zaku iya daidaita dukkan maki akan layin da aka ƙayyade, sanya layi ɗaya da layi ɗaya, kafa wani ɓangarori biyu, gyara ma'ana da sauransu.
  6. Auna (2D). Anan zaka iya auna nisan da ke tsakanin maki biyu, tsakanin tsakani, nodes da sauran abubuwanda ke tattare da guntun tsaki, da kuma gano abubuwan daidaitawa.
  7. Zabi. Wannan abun yana ba ku damar zaɓar wani ɓangare na guntu ko duka duka.
  8. Musammantawa. Wannan kayan an yi shi ne ga waɗanda ke da ƙwarewar injiniya. An yi niyya don kafa hanyoyin haɗin gwiwa tare da wasu takaddun, ƙara abu takaddara, da sauran irin waɗannan ayyuka.
  9. Rahotanni. Mai amfani zai iya ganin duk kaddarorin guntun sashi ko kuma wani sashi na shi cikin rahotanni. Zai iya zama tsawon, daidaitawa da ƙari.
  10. Saka bayanai da macronutrients. Anan zaka iya shigar da sauran gutsuttsura, ƙirƙirar guntun yanki kuma kayi aiki da abubuwan macro.

Don gano yadda kowane ɗayan waɗannan abubuwan ke aiki, kawai kuna buƙatar amfani da shi. Wannan ba komai bane illa rikitarwa, kuma idan kun koyar da ilimin lissafi a makaranta, zaku iya gano Komfutar 3D kuma.

Yanzu bari muyi kokarin ƙirƙirar wasu nau'ikan guntu. Don yin wannan, yi amfani da "" Geometry "akan kayan aiki. Ta danna wannan abu a ƙasan sandar kayan aiki yana bayyana wani kwamiti tare da abubuwan da ke cikin abun "Geometry". Mun zabi, misali, layin da aka saba (kashi). Don zana shi, kuna buƙatar sanya maɓallin farawa da ƙarshen ƙarshen. Za a zana sashi daga farko zuwa na biyu.

Kamar yadda kake gani, lokacin zana layi a ƙasa, sabon kwamiti ya bayyana tare da sigogin wannan layin kanta. A can za ku iya tantance tsawon, salo da daidaitawar wuraren layin. Bayan an gyara layin, zaku iya zana, misali, da'irar da'irar wa wannan layin. Don yin wannan, zaɓi abu "Tangin ɗin da'ira zuwa kwana 1." Don yin wannan, riƙe maɓallin linzamin kwamfuta na hagu akan abu "Circumference" kuma zaɓi abu da muke buƙata daga menu na faɗakarwa.

Bayan wannan, siginan kwamfuta ya canza zuwa wani murabba'i, wanda kuke buƙatar tantance layi, tangent wanda za'a jawo da'irar. Bayan danna shi, mai amfani zai ga da'irori biyu a garesu na layin. Ta danna ɗayan ɗayan, zai gyara shi.

Haka kuma, zaku iya amfani da wasu abubuwa daga kayan "Geometry" na kayan aikin komputar 3D. Yanzu za mu yi amfani da abu "Girma" don auna diamita na da'irar. Duk da cewa ana iya samun wannan bayanin koda zaku danna shi (duk bayanin game da shi zai bayyana a kasa). Don yin wannan, zaɓi abu "Girma" kuma zaɓi "Girman layi". Bayan haka, kuna buƙatar bayyana maki biyu, nisan da ke tsakanin wanda za'a auna.

Yanzu saka rubutun a cikin guntun mu. Don yin wannan, zaɓi abu "Alamu" a cikin kayan aiki kuma zaɓi "Shigar da rubutu". Bayan haka, kuna buƙatar nuna tare da siginan linzamin kwamfuta inda rubutun zai fara ta danna kan madaidaicin wurin tare da maɓallin linzamin kwamfuta na hagu. Bayan haka, kawai shigar da rubutun da ake so.

Kamar yadda kake gani, lokacin da ka shigar da rubutu a ƙasa, kayan aikin nasa suma ana nuna su a ƙasa, kamar girman, salon layi, font, da ƙari mai yawa. Bayan an ƙirƙiri guntun ɓarna, yana buƙatar samun ceto. Don yin wannan, kawai danna maɓallin ajiyewa a saman ɓangaren shirin.

Parin haske: Lokacin ƙirƙirar yanki ko zane, kunna nan da nan masu jan wuta. Wannan ya dace, saboda in ba haka ba sutturar linzamin kwamfuta ba za a haɗe shi da kowane abu ba kuma mai amfani ba zai iya yin guntu da madaidaitan layuka ba. Ana yin wannan a saman kwamiti ta latsa maɓallin "Bindings".

Partirƙiri sassa

Don ƙirƙirar wani ɓangare, lokacin da ka buɗe shirin kuma danna maɓallin "Kirkirar sabon takarda", zaɓi abu "Cikakken".

A can, kayan aikin kayan kwalliyar sun ɗan bambanta da abin da kake da shi lokacin ƙirƙirar gutsure ko zane. Anan zamu iya ganin waɗannan masu zuwa:

  1. Gyara wani sashi. Wannan ɓangaren yana gabatar da dukkanin abubuwan asali waɗanda ake buƙata don ƙirƙirar ɓangaren, kamar aikin kayan aiki, fashewa, yankan, zagaye, rami, gangara da ƙari.
  2. Spatial masu lankwasa. Amfani da wannan sashe, zaku iya zana layi, da'ira ko kuma daidai yadda aka yi a gutsuttsuran ɗin.
  3. Fuskar. Anan zaka iya fayyace farfaɗowar abubuwa, juyawa, nuna isashshen wuri ko ƙirƙirar shi daga saiti, yin faci da sauran ayyukan da makamantansu.
  4. Arrays Mai amfani ya sami damar da za a tantance tsararrun maki daidai da hanya, madaidaiciya, da ka ko kuma ta wata hanya. Sannan ana iya amfani da wannan tsarin don nuna saman cikin kayan menu na baya ko ƙirƙirar rahotanni akan su.
  5. Geometry na taimako. Kuna iya zana tsaka-tsaki ta hanyar iyakoki biyu, ƙirƙirar ƙaƙƙarfan jirgin sama wanda yake da alaƙa, da ƙirƙirar tsarin haɗin gwiwar gida ko ƙirƙirar yanki wanda za'a aiwatar da wasu ayyuka.
  6. Aunawa da kuma bincike. Yin amfani da wannan abun zaka iya auna nesa, kwana, haƙarƙari, yanki, taro-karɓa da sauran halaye.
  7. Tace Mai amfani zai iya tace gawarwakin, da'irori, jirage ko wasu abubuwa bisa ga wasu sigogi.
  8. Musammantawa. Guda ɗaya kamar yadda yake a cikin guntu tare da wasu fasaloli waɗanda aka yi nufin samfuran 3D.
  9. Rahotanni. Har ila yau, saba mana abu.
  10. Abubuwan ƙira. Wannan kusan abu iri ɗaya ne "Girma" wanda muka haɗu lokacin da muke ƙirƙirar ginin. Amfani da wannan abun zaka iya gano nesa, angular, radial, diametrical da sauran nau'ikan masu girma dabam.
  11. Ganyayyaki jiki. Babban abu anan shine ƙirƙirar jikin takardar ta hanyar matsar da sketch ɗin ta hanyar da ta dace da jirgin sa. Hakanan akwai wasu abubuwa kamar kwasfa, falle, fayiɗa bisa ga siket ɗin, ƙugiya, rami da ƙari mai yawa.

Abu mafi mahimmanci don fahimta yayin ƙirƙirar yanki shine cewa a nan muna aiki a cikin sarari mai girma uku a cikin jirage uku. Don yin wannan, kuna buƙatar yin tunani sosai kuma nan da nan a cikin tunanin ku don tunanin yadda cikakkun bayanan nan gaba zasu yi kama. Af, kusan ana amfani da kayan aiki iri ɗaya lokacin ƙirƙirar taro. Taron ya ƙunshi sassa da yawa. Misali, idan daki daki daki zamu iya kirkirar gidaje da yawa, sannan a cikin taron zamu iya zana dukkan titi tare da gidajen da aka kirkira a baya. Amma da farko, ya fi kyau koyon yadda ake yin cikakkun bayanai.

Bari muyi kokarin yin wasu bayanai daki daki. Don yin wannan, da farko kuna buƙatar zaɓar jirgin sama wanda za mu zana abin da yake farawa, wanda daga nan ne muke biɗa. Danna kan jirgin da ake so kuma a ƙaramin taga wanda ke bayyana bayan wannan a matsayin ambato, danna kan kayan "Sketch".

Bayan haka, za mu ga hoto na 2D na jirgin sama da aka zaɓa, kuma a hagu zai kasance abubuwan kayan aikin da aka saba da su, kamar "Geometry", "Dimensions" da sauransu. Bari mu zana wasu nau'in murabba'i. Don yin wannan, zaɓi abu "Geometry" sannan danna "Rectangle". Bayan haka, kuna buƙatar bayyana maki biyu kan abin da zai kasance - na hagu na sama da ƙananan hagu.

Yanzu a saman kwamitin kana buƙatar danna "Sketch" don fita daga wannan yanayin. Ta danna maɓallin linzamin kwamfuta zaka iya juya jirage namu kuma ka ga yanzu akwai murabba'i ɗaya a ɗaya daga cikin jirage. Ana iya yin abu ɗaya idan ka danna "Juya" a saman kayan aiki.

Don yin adadi na volumetric daga wannan murabba'i mai sau ɗaya, kuna buƙatar amfani da aikin cirewa daga abu "Shirya Sashi" akan kayan aiki. Latsa wannan kwatancen da aka kirkira kuma zabi wannan aikin. Idan ba ku ga wannan abun ba, riƙe maɓallin linzamin kwamfuta na hagu inda aka nuna a cikin hoton da ke ƙasa kuma zaɓi aikin da ake so a cikin jerin zaɓi. Bayan an zaɓi wannan aikin, sigoginsa za su bayyana a ƙasa. Babban waɗanda sune shugabanci (gaba, baya, ta fuskoki biyu) da nau'in (a nesa, zuwa saman, zuwa saman, ta kowane abu, zuwa saman mafi kusa). Bayan zaɓar dukkan sigogi, danna maɓallin "Obirƙirar Object" a gefen hagu na wannan kwamiti.

Yanzu siffa ta farko mai digo uku tana samuwa garemu. Dangane da shi, alal misali, yana yiwuwa a yi zagaye don dukkan sasanninta su zagaye. Don yin wannan, a cikin abu "Shirya bayanai" zaɓi "Rounding". Bayan haka, kawai kuna buƙatar danna kan fuskokin da zasu zama zagaye, kuma a cikin ɓangaren ƙasa (sigogi), zaɓi radius, kuma sake danna maɓallin "Obirƙirar Abubuwan".

Na gaba, zaku iya amfani da aikin "Extrude" daga abu ɗaya "Geometry" don yin rami a ɓangarenmu. Bayan zaɓar wannan abun, danna kan saman da za a shimfiɗa shi, zaɓi duk sigogi don wannan aikin da ke ƙasa, kuma danna maɓallin "Create Object".

Yanzu zaku iya ƙoƙarin saka shafi a saman sakamakon da aka samu. Don yin wannan, buɗe jirgin sama na sama kamar zane, kuma zana da'irar a tsakiyar.

Zamu dawo zuwa jirgin sama mai hawa uku ta danna maɓallin "Sketch", danna kan da'irar da aka kirkira kuma zaɓi aikin "Extrusion Operation" a cikin "Geometry" abu na ɓangaren sarrafawa. Nuna nesa da sauran sigogi a ƙasan allon, danna maɓallin "Kirkirar Abu".

Bayan duk wannan, mun sami game da irin wannan adadi.

Mahimmanci: Idan kayan aikin kayan aikin ku ba su kasancewa kamar yadda aka nuna a hotunan kariyar kwamfuta da ke sama ba, dole ne ku nuna waɗannan bangarorin da kansu a allon. Don yin wannan, a saman kwamiti, zaɓi shafin "Duba", sannan "Kayan aiki" sannan a duba akwatunan kusa da bangarorin da muke buƙata.

Duba kuma: Mafi kyawun shirye-shiryen zane

Ayyukan da ke sama suna da tushe a cikin 3D 3D. Ta hanyar koyon yadda ake aiwatar da su, za ku san yadda ake amfani da wannan shirin gabaɗaya. Tabbas, don bayyana dukkan fasalin aikin da aiwatar da amfani da 3D Compass, zaku rubuta rubutattun bayanai na dalla-dalla. Amma zaka iya nazarin wannan shirin da kanka. Sabili da haka, zamu iya cewa yanzu kun ɗauki matakin farko don koyo 3D 3D! Yanzu gwada zana tebur, kujera, littafin, kwamfutar ko ɗakin su a cikin hanyar. Dukkanin ayyuka na wannan an riga an san su.

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