Yin tallan kayan polygonal shine ɗayan shahararrun hanyoyi da ake amfani dasu don ƙirƙirar samfurin girma. Mafi yawan lokuta, ana amfani da 3ds Max don wannan, saboda yana da ingantaccen ke dubawa da ayyuka masu yawa.
A cikin nau'ikan samfuri uku-uku, manyan-poly (high-poly) da ƙananan-poly (low-poly) an rarrabe su. Na farko ana kamanta shi da ingantaccen tsarin joometry, bends mai santsi, babban daki-daki kuma ana yawan amfani dashi don ɗaukar hoto na hoto, ciki da waje.
Hanyar ta biyu ana samun ta a cikin masana'antar wasan caca, raye-raye, da kuma don aiki akan kwamfutoci masu ƙarancin wuta. Bugu da ƙari, ana amfani da ƙarancin poly poly a matakan tsaka-tsakin yanayi na ƙirƙirar al'amuran masu rikitarwa, da kuma abubuwan da basa buƙatar cikakken bayani. Hakikanin samfurin ana aiwatar da su ta amfani da laushi.
A wannan labarin, zamuyi la'akari da yadda za'a sa samfurin ta kasance ƙarancin polygons kamar yadda zai yiwu.
Zazzage sabon samfurin 3ds Max
Bayani mai amfani: Hotkeys a cikin 3ds Max
Yadda za a rage adadin polygons a cikin 3ds Max
Nan da nan tanada ajiyar cewa babu "ga dukkan lokatai" hanyar sauya samfurin-poly mai yawa zuwa ƙaramin poly-low. Dangane da ka'idodin, maginin dole ne ya fara ƙirƙirar abu don takamaiman matakin daki-daki. Daidai canza adadin polygons zamu iya kawai a wasu halaye.
1. Kaddamar da 3ds Max. Idan ba'a shigar dashi a kwamfutarka ba, yi amfani da umarnin akan rukunin yanar gizon mu.
Gabatarwa: Yadda zaka Sanya 3ds Max
2. Bude wani hadadden tsari mai dumbin yawa.
Akwai hanyoyi da yawa don rage adadin polygons.
Rage ƙarancin sigogi
1. Haskaka wani abin kwaikwaya. Idan ya kunshi abubuwa da yawa - cire shi sannan ka zabi kashi wanda kake so ka rage adadin polygons.
2. Idan "Turbosmooth" ko "Meshsmooth" suna nan cikin jerin masu aikin da aka yi amfani da shi, zaɓi shi.
3. Rage sigar “iterations”. Za ku ga yadda adadin polygons zai ragu.
Wannan hanyar ita ce mafi sauki, amma tana da rashi - ba kowane ƙira ba ne da adana jerin masu tsara. Mafi sau da yawa, an riga an canza shi zuwa babban raga ta polygon, wato, kawai "baya iya tunawa" cewa ana amfani da kowane mai gyara akan sa.
Inganta Grid
1. Da ace muna da tsari ba tare da jerin masu canzawa ba kuma suna da polygons da yawa.
2. Zaɓi abu kuma sanya shi Mai gyara MultiRes daga jeri.
3. Yanzu faɗaɗa jerin masu canzawa kuma danna "Vertex" a ciki. Zaɓi duk maki na abu ta latsa Ctrl + A. Latsa maɓallin "Haɗa" a ƙasan taga mai gyara.
4. Bayan haka, za a sami bayani kan adadin wuraren da aka hade da kuma adadin ƙungiyar su. Kawai amfani da kibiyoyi don rage "Vert kashi" siga zuwa matakin da ake so. Duk canje-canje a cikin ƙirar za a nuna su nan take!
Ta wannan hanyar, grid din ya zama kamar yadda ba a iya faɗi ba, ana iya keta geometry na abu, amma ga yawancin lokuta wannan hanyar ita ce mafi kyau don rage adadin polygons.
Muna ba da shawarar karanta: Shirye-shirye don 3D-yin tallan kayan kawa.
Don haka mun bincika hanyoyi biyu don sauƙaƙe ƙananan polygon na abu a cikin 3ds Max. Muna fatan wannan koyaswar zata amfane ku kuma yana taimaka muku ƙirƙirar samfuran 3D masu inganci.