Shin kun taɓa tunanin ƙirƙirar wasan kanku? Wataƙila kuna tsammanin yana da matukar wuya kuma kuna buƙatar sanin abubuwa da yawa kuma ku sami ikon yin hakan. Amma idan kana da kayan aiki wanda ko da mutumin da ke da rauni game da shirye-shirye zai iya gane ra'ayin sa. Wadannan kayan aikin masu zanen kaya ne. Za muyi la'akari da ɗayan masu zanen kaya - Game Maker.
Editan Maker Game shine yanayin ci gaban gani wanda zai baka damar saita ayyukan abubuwa ta hanyar jan gumakan ayyukan da ake so a filin kayan. Ainihin, ana amfani da Game Maker don wasanni na 2D, kuma yana yiwuwa a ƙirƙira 3D, amma wannan ba a so ne saboda raunin injin 3D a cikin shirin.
Darasi: Yadda ake ƙirƙirar wasa a Game Maker
Muna ba ku shawara ku gani: Sauran shirye-shirye don ƙirƙirar wasanni
Hankali!
Don samun nau'in Makaƙwalwar Wasan Makaranta kyauta, kuna buƙatar yin rajista a shafin yanar gizon hukuma na shirin, to, a cikin asusunku na sirri za ku haɗu da asusunka a kan Amazon (idan babu asusu, haka kuma za ku iya yin rajista ta hanyar asusunku na sirri). Bayan haka, shigar da imel da kalmar wucewa lokacin fara shirin kuma sake yi.
Matsayi na Mataki
A cikin Makerin Wasanni, ana kiran matakan ɗakuna. Ga kowane ɗaki, zaku iya saita saiti iri daban-daban don kyamara, kimiyyar lissafi, yanayin wasan. Kowane daki za'a iya sanya hotuna, matani da kuma abubuwan da suka faru.
Edita na Sprite
Editan edita sprite yana da alhakin bayyanar abubuwan. Sprite wani hoto ne ko raye-raye da ake amfani dashi a wasa. Edita yana ba ka damar saita abubuwan da za a nuna hoton, kazalika da gyara abin rufe fuska - wani yanki wanda ke amsa rikice-rikice tare da wasu abubuwa.
Harshen GML
Idan baku da ilimin yare, to zaku iya amfani da tsarin jawo-abin da zaku ja gumakan ayyukan tare da linzamin kwamfuta. Don ƙarin masu amfani da ci gaba, shirin yana da ginannen harshe na GML wanda yayi kama da yaren shirye-shiryen Java. Yana ba da damar haɓaka ci gaba.
Abubuwan da Abubuwa
A cikin Game Maker, zaku iya ƙirƙirar abubuwa (Object), waɗanda wasu abubuwa ne waɗanda suke da ayyukan da abubuwan da suka faru. Daga kowane abu zaka iya ƙirƙirar misalin (Instance), waɗanda suke da kaddarorin iri ɗaya kamar abin, amma kuma tare da ƙarin ayyukan kansa. Wannan ya yi kama sosai da ƙa'idar gado a cikin shirye-shirye na abin da aka sa a gaba kuma ya sauƙaƙe ƙirƙirar wasa.
Abvantbuwan amfãni
1. Ikon ƙirƙirar wasannin ba tare da ilimin shirye-shirye ba;
2. Harshen cikin gida mai sauƙi tare da fasali mai ƙarfi;
3. Giciye-dandali;
4. Sauki mai sauki da ilhama;
5. Babban saurin haɓaka.
Rashin daidaito
1. Rashin Russification;
2. Rashin daidaituwa a karkashin dandamali daban-daban.
Wasan Maker shine ɗayan shirye-shiryen mafi sauƙi don ƙirƙirar wasanni 2D da 3D, wanda aka kirkira shi azaman littafin rubutu don ɗalibai. Wannan babban zaɓi ne ga masu farawa waɗanda kawai ke ƙoƙarin hannayensu a wani sabon kasuwancin. Kuna iya saukar da sigar jarabawar a gidan yanar gizon hukuma, amma idan kuna shirin amfani da shirin don dalilai na kasuwanci, zaku iya siye shi da araha.
Zazzage Makerin Wasan Makaranta kyauta
Zazzage sabon sigar daga shafin hukuma
Darajar shirin:
Shirye-shirye iri daya da labarai:
Raba labarin a shafukan sada zumunta: